Analogue’s Pocket will have an extremely sophisticated operating system for saving games to and from cartridges – .

Analogue’s Pocket will have an extremely sophisticated operating system for saving games to and from cartridges – .

There is still no firm release date for the delayed Analogue Pocket (aside from the larger “December 2021” window the company last provided in September), but Analogue is looking to sharpen it up. gamers appetite with the next best thing: an in-depth look at AnalogueOS, the new custom software that will power the Pocket whenever it actually arrives.

As you would expect for a retro gaming device, AnalogueOS features a minimalist, pixel-art style design that is meant to get you into gaming as easily as possible.

But Analogue takes its goal of creating the ultimate retro gaming device seriously. There’s a new “Library” feature, with a massive database the company has built from the ground up for the purpose of serving as a full historical archive for retro games. Players will be able to browse and explore the history of classic games and developers, sorted by region, system, publisher, and more. The library will also allow players to insert box images or title screens for the games they are playing and even read physical cartridges to identify the exact revision and version of a game. There is also a catch in loads playlists for creating personalized favorites lists.

But one of the coolest features is what Pocket calls “Memories,” which should allow players to capture and load save states directly to and from a cartridge, and even share them with other players for future reference. load them. their cartridges – something the company says has never been done before. Memories will also allow gamers to save and share screenshots, a staple of modern consoles that it seeks to bring to older games.

Finally, AnalogueOS will offer a variety of tools to track the game, including recording how long and when you’ve played specific games. AnalogueOS is also meant to be a stepping stone for the company, which will (eventually) be available for other Analogue products as well.

And while this all sounds pretty neat, there are a lot of caveats in Analogue’s announcement here. For example, while the library, memory, and tracking features all sound great, they won’t be available on the initial AnalogueOS 1.0.

Also, when the Library feature arrives, it will only support Game Boy Advance, Game Boy Color, Game Boy, and Game Gear games. Support for Neo Geo Pocket Color, Neo Geo Pocket, TurboGrafx-16, and Atari Lynx will accompany cartridge adapters in the future.

The first Pocket Analogue consoles should be delivered “at the latest in December”.


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