Dungeons & Dragons Reveals Changes To Combat Racism In Games

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Dungeons & Dragons wants to be better with the way he manages the race, in our world and in Faerun.
Image: The wizards of the coast

Dungeons & Dragons has made strides in recent years to secure forgotten realms (and planes beyond) better represent the world we live in and a more diverse player base than ever. But in light of the calculations going on around the world against the problems of systemic racism, Wizards of the Coast has unveiled the new steps it wants D&D to take to promote an inclusive dining experience.

Businesses and brands around the world have been spurred to take action in recent weeks thanks to the ongoing anti-racism protests that have sparked by murder from George Floyd and the tableware industry is no exception. While Wizards of the Coast had already been released his own statement against racism and inequality, in a new blog post on the official D&D The development studio’s website explained in detail what he had done to tackle the racist stereotypes of the game’s own story, and what would be done in the future to ensure that the game tastefully represents his world. fantastic.

Illustration of the article titled iDungeons Dragons / i Team announces new plans to fight race and inclusiveness in the game

“Throughout D&D’s 50-year history, some of the peoples of the game – orcs and drows being two of the main examples – have been characterized as monstrous and evil, using descriptions that painfully recall the way groups real-world ethnic people have been and continue to be denigrated, “partially says the new statement. “It is not fair, and it is not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of these old descriptions to reappear in the game. ”We recognize that to live our values, we must do even better in dealing with these problems. If we make mistakes, our priority is to do it right. “

In the future, D&D will fix these things with a six point plan. Apart from the game itself, these include the use of sensitivity readers on Dungeons & Dragons source books as part of the creative process and a commitment to “proactively seek new and diverse talent to join our staff and our pool of freelance writers and artists”, a decision already made for the products that should come out during the next year, but a policy being maintained in the future.

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From an editorial point of view, the D&D The team will also review the material being prepared for reprints, and update them to modify and remove any material not sensitive to race. The Adventures Tomb of Annihilation and Strahd’s curse were cited as specific examples, Curse of Strahd being called specifically for its use of Roma stereotypes in the background of the Vistani, a nomadic group of travelers who mainly resided in Barovia before the death of Count Strahd von Zarovich. In the editorial process of StrahdThe reprint, along with two upcoming products, Wizards worked with a Romani consultant to present the Vistani without using reductive tropes.

Illustration of the article titled iDungeons Dragons / i Team announces new plans to fight race and inclusiveness in the game

But some of the points delve into the game itself – for example, the aforementioned ongoing exploration and re-examination of the Drow and Orcish cultures in game fiction, beings that have long been described as beastly and mean by nature while being approximations of non-white cultures. Some real mechanical changes, like a “not yet announced” product – presumably the latest adventure for the fifth edition, Icewind Dale: Rime of the Frost Maiden, revealed as part of D&D Live event today – will make changes to the character creation process, allowing players to modify bonus stat points they usually get to choose a certain race, a move to move the mechanic away from the connotations of racially inherited traits, at the idea that these bonuses reflect that the characters are ” [individuals] with their own abilities. ”

All in all, it’s a good start, filled with plans not only to D&DPast faults, recent or not, but to move forward in the hope of creating a game that truly represents the world that plays it. Hopefully, we will begin to see the fruits of this work in Dungeons & Dragons very soon, with the release of Rime of the Frostmaiden and beyond.

Illustration of the article titled iDungeons Dragons / i Team announces new plans to fight race and inclusiveness in the game

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